Hello! My name is Dana Swithenbank.

I am a Junior UX/UI Designer in California.

Hello! My name is Dana Swithenbank.

I am a Junior UX/UI Designer in California.

Dana Swithenbank

Hello! My name is Dana Swithenbank.

I am a Junior UX/UI Designer in California.

Your Fitness Journey BFFs

MicroSquad is an online Fitness platform Home of the Valkyrie Squad and fandom fitness classes for geeks, by geeks.

Project Timeline:

7 weeks

Role:

End-to-End Application UXUI Design

Prototype Creator

Tools:

Figma, Figjam, Canva, Notion, Google Workspace


Background

Many applications for gym workouts are more focused on catering to advanced gym goers who are knowledgeable about what they are doing, not beginners. The fitness application market needs a space with an encouraging and inclusive, coach-like feel to it. Users need to be shown how to modify exercises, and keep them engaged, wanting to come back, and ultimately help them become the healthiest version of themselves. The gym companion app by The MicroSquad can be that place. By connecting with users through their other interests, such as fandoms, they can become more motivated to continue using the application and will lead a healthier life all together. 

Global fitness app market size generated $3.98 billion in 2024, which was over an 11% increase from the previous year. Over 345 million people used fitness apps regularly in 2024 with over 850 million downloads. 2020 saw a surge in users of fitness apps, but there has been a fall since then. Not meteoric, but noticeable.  The top fitness apps of 2024 were Fitbit, Peloton, Strava, MyFitnessPal, and FitOn. Peloton, by far, was the top earning fitness app of the year at over $1.7 million alone.  Apps included under the umbrella of Health and Fitness include: Health/Weight, Workout/Gym, Fasting, Platforms, Activity Tracking, Meditation, Sleeping, Self Care/Habits, and Women’s Health. 

While this is an application, the stakeholder wants a connection back to the main company website, which will be referenced throughout the application. It is to be noted that this is a companion application to be used with the website and will have entirely new content. It is not intended to be used as a replacement.

Many applications for gym workouts are more focused on catering to advanced gym goers who are knowledgeable about what they are doing. The fitness space needs an encouraging and inclusive coach-like application that shows users how to modify exercises when necessary, will keep users engaged and wanting to come back, and will help users become the healthier version of themselves. By connecting with users through their other interests, such as fandoms, they will become more motivated to continue using the application and will lead a healthier life all together. 

The global fitness app market size generated $3.98 billion in 2024, which was over an 11% increase from the previous year. Over 345 million people used fitness apps regularly in 2024 with over 850 million downloads. 2020 saw a surge in users of fitness apps, but there has been a fall since then. Not meteoric, but noticeable.  The top fitness apps of 2024 were Fitbit, Peloton, Strava, MyFitnessPal, and FitOn. Peloton, by far, was the top earning fitness app of the year at over $1.7 million alone.  Apps included under the umbrella of Health and Fitness include: Health/Weight, Workout/Gym, Fasting, Platforms, Activity Tracking, Meditation, Sleeping, Self Care/Habits, and Women’s Health. 

This would be a sister application to the pre-established online workout membership. The application would not be an application of the website itself, but a companion for those who want to specifically do gym workouts. The brand is looking into having this application developed in 2026 for the user base and is the next step in the company’s growth model.

The Problem

Motivating yourself to get to the gym is often difficult, especially if you do not know what you are supposed to be doing. The current applications are often complicated, with extra information users do not need and not always beginner friendly. With this in mind, there is a clear opportunity to design an application that is simple, easy to use, and connects users to motivate one another in their workouts.

The Objective

How can we get users to find value in an application that shows all users how to safely work out at the gym, be an inclusive space, and be friendly to all user levels.

01. Research

Primary Research Goal and Methods

The stakeholder of The MicroSquad and I wanted to see what fitness enthusiasts value in their workouts, whether it be the app they use, how they track the information, or the workout itself. The data was compiled from an unmoderated online survey through Google Forms, as well as four user interviews conducted over video call.

User Surveys

The surveys were utilized to learn about the habits of people working out, their basic background information, whether they prefer to workout at home or at the gym, their expertise level, and what kinds of workouts they do. It was completed by 69 individuals from a wide range of backgrounds and disciplines. The responses included people from age 18 to over 65, though the largest participant age range grouping was the 25-34 category. By doing these surveys, I learned valuable information about their habits, tracking, struggles when working out, and what they use to find their workouts. These insights would eventually inform how I conducted my interviews.

Most of the users worked out either a few times a week (32) or daily (31) consistently. I was surprised to find only 29% of the users who completed the survey worked out at a gym, the rest working out at home. This amounted to 20 of those surveyed being gym users. The most common responses for why the gym was avoided were a lack of time, intimidation or self consciousness, and a preference for home workouts. This plays in nicely into the plans for the application being created as it is intended to help with confidence in the gym as well as knowing what exercises to do and how to do them.

The ways in which people learn about new exercises ranges greatly. From social media such as Instagram and TikTok being the top most common way people learned to in-person classes and the internet being tied in second at 20.3% of the users surveyed. This bodes well for the application as The MicroSquad uses social media, not only to promote their workout programs, but has also done a soft launch of the types of videos and workouts that will be on the application through their "Valkyrie Gym" series which has been very popular.

I was surprised that only 58% of those surveyed schedule their workouts beforehand, and only just under 35% use any kind of application for their workouts. This was surprising because 61% of people said they kept track of their progress, so it had me wondering how they were tracking it, where they did, and if it would be helpful to have the ability to track their progress in the same place they were scheduling and planning out what their workouts would be.

For a more in depth look at what the survey answers entailed, a link to the results has been provided: Exercise Habits (Responses)

User Interviews

Background

The purpose of these interviews was to learn about how people use fitness apps and view fitness as a whole. The stakeholder had a few people in mind to work with for these initial interviews to help gain some insight into what those already familiar with in her products.

By interviewing people from a range of disciplines, I learned valuable information about users’ pain point areas, as well as where certain applications work and where they do not. We wanted to use this information to guide us towards what was going to be most necessary for the app in it's beginning stages. This included questions about what other apps they currently use, why they stopped using apps if they did, and what keeps them from working out as much as they wanted to. The four interviews were insightful and led us in the right direction of where to start the process of creating the prototype.

Observations

Observation 1: Most of the users surveyed and interviewed use a program developed by someone else. A few write their own or make it up as they go along, but the vast majority want the information from a more knowledgeable source online.

Observation 2: Most users (predominantly female) are working out at home or doing things in smaller gyms. The gym spaces are either seen as intimidating or expensive, though the biggest reasons not to work out at the gym are a lack of time and knowledge.

Observation 3: Community and accountability are hit and miss for those interviewed. They have to have a genuine connection with the people holding them accountable or it will not work. They like support and people to celebrate their wins with.

Observation 4: Sticking to a routine can be difficult. Having something easy to pull up and throw on is important to get the motivation going. 

Observation 5: Fitness apps are not used much right now by those interviewed, though they would use them if they included ways to log and track their workouts, reps, and weights used.

Included in the link below is the full Affinity Map with the organization of the user interview findings, including quotes from the participants.

Affinity Map Results

Secondary Research

Research was also done to find out how competitors structured their workout app services, what we could learn from their successes and mistakes, and what opportunities we can utilize in our own application. It was found that many of the application's competitors focused on the toxic fitness culture this company is trying to avoid. The other companies also were often well out of the price point for most average users and were deemed "too corporate" at times. With that in mind, the path for developing an app focusing on strength, health, and inclusivity could begin.

Strengths:

  • FitOn includes a nutrition plan and mindfulness practices.

  • Movement with Julie is an application that focuses on bodyweight and free-weight workouts that users can do anywhere.

  • Peloton had a huge following over the pandemic and have a tight-knit following that expands to other machines

  • Uplift positions itself as a premium athletic app with a personal trainer feel.

Based off of this information, we want to focus on the mindfulness and workouts we can do anywhere.

Weaknesses:

  • FitOn feels like a social media platform. Too many options, so people get overwhelmed, so they end up scrolling rather than choosing a plan and starting the workouts.

  • Movement with Julie has only one instructor on her platform, so people looking for new content don't get it as often. There is limited information about who she is.

  • With Peloton the user has to buy into the Peloton system. If the user doesn't have a gym that already has the equipment, or does not have the machinery at their own home, they cannot be a part of that live class community.

  • Uplift has a lack of consistent scheduling that can deter people from wanting to join her packages and program. With her being a more elite price program, people may be uncomfortable purchasing the packages if they do not know the schedule ahead of time.

With this info, we will focus on the schedule of new content coming out, making it consistent for the users, and showcasing the different instructors on the application.

Opportunities:

  • FitOn leverages is social media, allowing users to challenge friends on Facebook in a less structured, gym-based setting. Users can also access discounts through Medicare/Medicaid.

  • Movement with Julie is an accessible platform focused on free-weight and bodyweight exercises, with no need to purchase equipment from the provider.

  • Peloton you can find your favorite instructor to give you more variety. They also have the application which gives you different ways to interact with the classes live or watching on demand.

  • Uplift - people who are looking for a more one-on-one personal trainer

What we can learn from this is the importance of community. We will highlight the Discord community and how active it is, allowing you to be a part o a group of like-minded individuals who want to be their strongest selves.

Threats:

  • If FitOn loses Medicare and Medicaid coverage, users may lose access to discounted subscription rates.

  • Movement with Julie faces increasing competition; failure to attract or retain clients could threaten the business’s sustainability.

  • Peloton faces more people are going to the gym rather than working out at home post-pandemic. Recalls on faulty equipment.

  • Uplift risks pricing herself out of the market, and her offerings may not sufficiently differentiate her value relative to her pricing.

We learned we need to make sure to stay in a reasonable price range to be able to get new clients signed up for the application and be sure to focus on the fact that you can use these workout videos anywhere.

For a more in depth look at the competitive analysis, click here.

02. Define

Defining Parameters

Based off of the information from my research, I was then able to define what the structure should look like. Creating User Personas and Point of View statements helped me get into the mind of the user while the User and Task Flows plotted out what would be needed to design the prototype.

POV Statements and How-May-We Questions

The Point of View (POV) statements were used in conjunction with the How May We (HMW) questions to get a glimpse into the backgrounds of possible users the designers use to gear their designs towards. This, paired with possible problems and solutions, from the How May We questions, allows the design team to get into the creative mindset where they focus on thinking outside the box rather than whether the solutions may be possible.

POV

I composed five point of view statements, and out of those five, I moved forward with two of them. These were tied to the user goals realized in the research portion of the project.

POV 1

Riley, a 27 year old sales manager, wants a way to track their fitness progress in the same application they find their workouts because they want one convenient place to see all the information together to give them motivation to keep going.

How might we…

  • Create a tracking system they can look at in larger swaths of time?

  • Set up a progress chart for each user to automatically update with the information about sets and weights they do for each exercise?

  • Ensure those using the application remember that progress is not linear and it is okay if they have to take breaks?

POV 2

Aly, a 34 year old female ER nurse, is new to weight training at the gym. She needs an application that shows her safe exercise programs because she feels overwhelmed and underprepared when going into the gym.

How might we…

  • Create an application that shows form instructions in easy to follow tutorials?

  • Ensure safety is the most important thing while working out?

  • Ease the fear around the gym space?

User Personas

The user personas, based on the POVs and HMWs, give us a deeper insight into who we are designing for. This is giving a "typical" potential user a face for designers and shareholders alike to look to for the ultimate prototype and what would be most beneficial for them in the long run

Aly is an ER nurse interested in learning more strength training. She wants to get more comfortable in the gym space and would like an application to show her how to do her exercises safely and properly. Riley is a sales manager who wants to track their workouts including their weights lifted and reps completed all in one convenient place.

For a closer look at the personas, click here.

Storyboards

The personas were then used in order to create Storyboards, or hypothetical situations in which the users would come across the website.

As seen, Riley is wanting to utilize an application that can connect to their fitness watch and keep track of their progress all from the same application they get their workouts from.

Aly was new to the gym and, while talking to a friend, found out about the application that would show them how to do safe weight lifting exercises with planned out workouts.

These, once again, help in the design phase to visualize what kinds of situations users may encounter the application in order to see what they will design to.

Task Flows

Task flows help designers see what pages they need to create for their prototypes. These three task flows included "connecting the application account to the Discord server for access to the community," "choosing a program exercise and completing the work out," and "finishing up with tracking the workout in the progress tracker." This helped with planning out how many pages would be needed for the application and what would be most conducive to being on each page. Ultimately, this became the rough outline to the whole project by showing what would be prioritized for the finished application and what ideas could be completed at a later date.

User Flows

Designing the user flows ensured the key tasks would be intuitive for the users and would include moments where they would ultimately have to make decisions in the process. These three user flows ensured the participant would be able to connect to Discord, complete a program workout, and log their progress without a lateral path.

  1. Design

Overview of the Design Process

Designing this application for The MicroSquad was an iterative process. There were a few key pieces requested by the shareholder, but much of it was left up to the designers to "trial and error" their way through. The goal was to make a clean, intuitive, user-friendly application that could be enjoyed by a diverse userbase and approved by the shareholder in the end. Each decision was made with the idea of functionality and fun while keeping the brand values of Inclusivity, Body Positivity, and Self-Worth & Empowerment in mind.

Low Fidelity Sketches

All of the pages went through a few iterations before becoming the pages we see in the application prototype. The biggest change between the versions was the removal of the "hamburger" menu in exchange for the "more": navigation button of having the dots in the bottom right-hand corner. We wanted to have a clean design without too much extra fluff put in, so the designs that were the simplest ended up becoming what we went with.

Mid Fidelity Prototype

You can interact with this prototype! Try following the tasks, or click the arrow buttons at the bottom of the interactive feature.

Mid Fidelity wireframes were created to test the digital design on potential users to see if the direction we were headed would work as an application. The three tests of connecting to Discord, completing a workout, and logging the progress were used to check the range of what the application could do and if it makes sense to the users.

This design was helpful in showing what was and was not working for the users. Through it has a simplified look, the users were able to focus on the functions over the form of the application, therefore making the tests all that more valuable. The users completed the tasks in quick timeframes, the main issue being with the prototype itself which had broken a couple of times, but was fixed in order to complete the testing.

Mid Fidelity Test Results

Through testing, the three users were able to complete the tasks at a 100% success rate, though there were moments each of the testers became confused as to what they were supposed to do. The tasks were completed within the hour completed, most being finished within a 10 minute timeframe which included the instructions as well as comments from the users. The notes made by the users were mainly about the need of the high-fidelity work being completed, though they were told at the beginning of the tests that this was an incomplete prototype. The average score given was a 3.5/5. It was easy to navigate, though there were some steps they would have changed to make it clearer.

The user testing for Mid-Fidelity came up with the fact that connecting to Discord was an unclear process as it did not show when the task was complete.

Connecting to Discord (final)

Branding

Branding includes more than just the name of a company or the logo, though those is also important to the image you are wanting to create. It is important to harmonize the website through color and theming, which in this case, had already been established in the primary business: The MicroSquad. As this is a "side quest" application, the stakeholder wanted to keep with a similar overall look, while keeping it somewhat distinct.

The Color Palette

The bright colors found in the color palette evoke the fun, creative, and positive values The MicroSquad strives to embody. Each bright color is used as a tertiary color, more of an accent for content than a way to designate different sections. The white and black used make up most of the application, giving it a cleaner, more polished look.

Core Values

Self Worth & Empowerment - We want you to see your inner power because ultimately, your self-perception impacts you choices, relationships, and affects your mental, emotional, and physical well-being.

Body Positivity - We’re a body neutral studio. We don’t focus on weight loss or weight gain, but instead on feeling strong in your skin and having fun while creating sustainable movement habits!

Inclusivity - This is a safe space where people of all shapes, sizes, colors, identities and pronouns are respected. Always.

Logo

The logo for this application ultimately stayed the same as the company is now as the name for the application has not been finalized. The only instance it is seen on screen is for the home button which is the lightning bolt with the star shapes to add a bit of personalization and "sparkle" to the application, but other than that, it would only be on the application icon as far as the stakeholder plans.

Typography

The stakeholder wanted to keep to a similar font style as they have on their website, so finding a good match was a labor of love. I went through each typeface available through Google on Figma to see what would look the closest while having a wider spread of weights to them, as what is currently on their website do not. I ended up with Hanken Grotesk as the primary font used for the majority of the application, and Fraunces for the buttons, welcome screens, and page titles.

Icons

The majority of the icons utilized for the application were standard use, however there were a couple imported from the website's branding. The chili, flame, weight, and the icons used in the logo such as the lightning bolt, asterisk, and star. These were used for recognizability by the userbase already familiar with them through the website and social media.

  1. Design

Overview of the Design Process

Designing this application for The MicroSquad was an iterative process. There were a few key pieces requested by the shareholder, but much of it was left up to the designer to experiment and refine through testing. The goal was to make a clean, intuitive, user-friendly application that could be enjoyed by a diverse userbase and approved by the stakeholder who gave feedback throughout the process. Each decision was made with the idea of functionality and fun while keeping the brand values of Inclusivity, Body Positivity, and Self-Worth & Empowerment in mind.

Low Fidelity Sketches

Starting with sketching for low fidelity, I sketched out a few ideas for each page to then choose the best design to move forward with for mid fidelity. All of the pages went through a few versions before becoming what we see in the application prototype. We wanted to have a clean design without too much extra detail put in, so the simplest designs ended up becoming what we went with.

Mid Fidelity Prototype

You can interact with this prototype! Try following the tasks, or click the arrow buttons at the bottom of the interactive feature.

Despite the simplified visual design, users were able to focus on core functionality which made feedback especially valuable. The three tests of connecting to Discord, completing a workout, and logging the progress were used to check the range of what the application could do and if it makes sense to the users.

The tasks were completed quickly with the primary challenges stemming from occasional issues with the prototype which were promptly resolved to ensure smoother testing from there on out.

The stakeholder liked the clean lines and simplicity of the mid-fidelity prototype.

Mid Fidelity Test Results

Through testing, the three users were able to complete the tasks, though there were moments each of the testers became confused as to what they were supposed to do. Each of the three testers were booked for thirty minute time slots and almost all of them were finished within a ten minute timeframe including time for reading instructions and providing feedback.

While users were informed that the prototype was mid-fidelity, several comments focused around a desire for a more polished high fidelity prototype had arisen. The average score given was a 3.5/5 rating with notes saying it was easy to navigate, though there were some steps could be included to add further clarity.

One significant insight from the testing was that the process of connecting to Discord was unclear as to when they had completed the task. This led to improvements being needed on the process itself.

Mid Fidelity Iterations

Connecting to Discord (original)

Before I moved on to the branding, I made iterations to the process for the connecting to Discord flow. In this original flow, the users went from the "More" button, followed by Connections/Settings, then to click on the Discord icon (seen here as a remote controller), and finally tapping on the Discord option to connect the two accounts which would ultimately take them back to the dashboard. It was unclear for the users if they successfully connected the accounts, and if they did, how it was done. It became clear there needed to be a couple more screens to showcase the action was completed and give them the option to go back to the dashboard once they were done.

Connecting to Discord (final)

In this modified flow, users follow much the same steps for the first three pages as the original flow. The last two have been updated to show the users can now click to confirm they are going to link to their Discord account which will then take them to an external link. The last page showcases a confirmation page telling the user their link was successful with a button to "continue" that will take them back to the settings page.

In further testing, this made it much more clear to the tested users on what steps they were to take. A couple of those tested in the mid-fidelity testing were shown this flow again and confirmed it was much more clear as to what was required of them.

Branding

With the website's overall aesthetic in mind, we aimed to create a cohesive identity for the application on its own maintaining consistency in color, font, and icons to keep familiarity, but distinct enough to be a separate entity on its own. The stakeholder wanted this to compliment her current branding while giving the application a new and fresh design.

The Color Palette

The bright colors found in the color palette evoke the fun, creative, and positive values The MicroSquad as a brand strives to embody. The brighter colors are used sparingly throughout the application, giving pops of color to catch the user's eye. The main color schemes used for this application were the white, black, and grey which gave it a cleaner, more polished look. Although inspired by the website, the colors are adjusted for accessibility and provide a more refined feel. These changes help distinguish the app as its own product while maintaining consistency of the overall brand's design.

Core Values

Self Worth & Empowerment - We want you to see your inner power because ultimately, your self-perception impacts you choices, relationships, and affects your mental, emotional, and physical well-being.

Body Positivity - We’re a body neutral studio. We don’t focus on weight loss or weight gain, but instead on feeling strong in your skin and having fun while creating sustainable movement habits!

Inclusivity - This is a safe space where people of all shapes, sizes, colors, identities and pronouns are respected. Always.

Logo

The logo and name for this application have not been finalized, so a placeholder of the original design has been put in for now, though it is more than likely to change. The only instance it is seen on screen is for the home button which is the lightning bolt with the star shapes to add a bit of personalization and "sparkle" to the application, but other than that, it would only be on the application icon as far as the stakeholder plans.

Typography

The stakeholder wanted to keep to a similar font style as they have on their website, so finding a good match was a labor of love. I went through each typeface available through Google on Figma to see what would look the closest while having a wider spread of weights to them, as what is currently on their website do not. I ended up with Hanken Grotesk as the primary font used for the majority of the application, and Fraunces for the buttons, welcome screens, and page titles.

Icons

The majority of the icons utilized for the application were standard use, however there were a couple imported from the company's branding. The chili, flame, weight, and the icons used in the logo such as the lightning bolt, asterisk, and star. These were used for recognizability by the userbase already familiar with them through the website and social media and will have the context for what they will be in the application itself.

04. Prototype

High Fidelity Prototype

You can interact with this prototype! Try following the tasks, or click the arrow buttons at the bottom of the interactive feature.

To ensure the MicroSquad application provided a seamless user experience, I conducted a second round of usability testing with the high-fidelity prototype as pictured on the left. This version of the prototype includes the finalized branding and images.

This functional, interactive prototype was tested by three new participants who had not seen any iteration before so there would be no previous knowledge of the design going in beforehand.

Usability Testing

Goals Being Tested:

  • To see if the application was intuitive and easily repeatable by users from various backgrounds.

  • Double checking the structuring of the navigation.

  • Making sure the flows that were changed from the mid fidelity were easily understandable to the users.

Testing Methods and Execution

I conducted task-based usability testing where the three participants were encouraged to complete the same three primary flows from the mid-fidelity testing, checking to see if the updated content was still easy to understand and tasks able to be completed. The tasks included: connecting their Discord account to the application, completing a workout, and checking their progress in the tracking portion of the application. Once again, participants were encouraged to think aloud while completing the tasks and I was present as both a spectator and potential facilitator in case participants got stuck.

Success Metrics

To be a successful test, I was checking for a high percentage of participants to complete the task, how long it took to complete each task, what the frequency of errors was, and the overall user satisfaction with the application. With the information in hand, iterations would be made on areas identified as needing improvement before the final project would be submitted.

Overall Summary

  • Users were able to complete the tasks in quick times, though at points, got held up by phrasing of the navigation options. 

  • With minor changes after the mid fidelity testing and cosmetic changes after the high fidelity testing, the application will be ready for the next step.

Key Findings

  • Completion Success Rate

    1. Every task was completed in all three user tests.

  • Completion Time

    1. Each task was completed within the time limit allotted. In fact, for all three tasks to be completed, the average time was about 15 minutes which included all of my instruction as well as the final comments from users.

      1. Task 1: Connect to Discord

        1. Average Time: 1 minute, 19 seconds

      2. Task 2: Complete Workout

        1. Average Time: 42 seconds

      3. Task 3: Log Progress in Tracker

        1. Average Time: 18 seconds


Tester Feedback

Overall Experience (Rated 1-5)

During high fidelity testing, one issue with the prototype arose during the second user testing, though it was quickly resolved and did not affect the completion of the task. Aside from that, users found the application straightforward and easy to navigate.

Notably, the Discord connection flow that caused issues in the mid fidelity testing was resolved and no longer presented any problems in the high fidelity round which indicated the iteration was successful.

05. Iterations

Finalization

From the final user testing to the submission of the prototype, there were only a few cosmetic changes on the app design. These were quick and easy to edit, mostly having to do with changing button layouts and making sure elements were aligned properly.

01. Sign In

02. Program

03. Exercise

04. Progress

04. Settings & Connections

05. Process Changes

06. Conclusion

Working on the application prototype for MicroSquad was a very different experience than the previous project of CraftyQuest. I was able to work with an established company and had to rely on more of a team to get information than before. This was one of the biggest challenges I faced as I had to wait on others for their copy or images to be able to be used and it felt like it ultimately slowed down the process in some ways.

I have further sharpened my design skills and allowed myself to create more freely, in a way. I made myself okay with a more minimalist, clean approach and was comfortable in the white space of the design.

Overall, I hope to do more projects like this. Working with a stakeholder and their team taught me about setting clear deadlines, communication, and setting expectations upfront. I was able to have regular meetings with them and get feedback as I was going along to ensure a more streamlined experience as well.

Get in Touch!

Created by Dana Swithenbank

Updated August 2025

Get in Touch!

Created by Dana Swithenbank

Updated August 2025

Get in Touch!

Created by Dana Swithenbank

Updated August 2025

Get in Touch!

Created by Dana Swithenbank

Updated August 2025